Senior UX Designer at LEGO

2 Million

Players

50+

UI Systems Designed

100+

Play Testers In-House

My Role & Leadership

Senior UX Designer

I was part of a larger UI team that included a UI Art Lead, UI Artists, and UI Developers. While artists crafted visually stunning pre-viz mockups, I grounded the experience in user needs and technical feasibility.

  • Led UX Design from early concept to post-launch

  • Designed onboarding, engagement loops, retention mechanics, and monetization paths

  • Delivered 50+ gameplay and platform UI systems including build tools, inventory, chat and controls

  • Connected experience from marketing site and installation tool through the in-game systems

  • Took on project management for localization workflows, coordinating vendors and tooling for global launch readiness

Global Partnerships

Working across teams in Denmark, the UK, and the US, I helped unify strategy and execution.

Key initiatives included:

  • Participated in design workshops at LEGO HQ in Billund

  • Co-facilitated user testing at LEGO’s England offices.

  • Advocated for improvements to Brick-Building feature to improve adoption and engagement scores

  • Encouraged game designers to act on LEGO’s extensive qualitative and quantitative user research findings

Design Philosophy

My approach combined immersive storytelling with usability and safety, tailored to the needs of a young, global audience.

  • Created fun and intuitive interfaces grounded in child-friendly mental models

  • Prioritized safety in identity, chat, and social systems in compliance with global child protection laws

  • Promoted iteration through deep collaboration, user testing, and validation with LEGO’s internal research teams

LEGO Universe Quick Overview

LEGO Universe was a fully featured MMO game where kids could safely explore, build, and play in a shared online LEGO world. Developed by NetDevil and later acquired by the LEGO Group, the game brought together storytelling, creativity, and social play in a virtual LEGO environment.

It was developed by NetDevil (which the LEGO Group acquired) and launched in October 2010.

Concept Art by Mike Rayhawk

The Challenge

How do you design an online LEGO brick-building experience for kids that’s fun, safe, and globally accessible?

User Needs & Pain Points

  • Fun, engaging gameplay with enough depth and content to retain interest month after month

  • Build tools for creativity and problem-solving without overwhelming complexity

  • Easy onboarding for novice players (ages 8-12)

  • Parents needed assurance of safe online play

Business & Technical Challenges

  • Maintain LEGO’s quality and child safety standards

  • Create diegetic UI for immersive 3D play

  • Optimize for low-spec, hand-me-down PCs

  • Support global markets with localization

  • Meet COPPA and child privacy requirements

  • Navigate acquisitions, layoffs, and leadership changes

  • Launch amid the 2008 economic downturn

Our Approach

Three major UI systems showcased in mini case studies below.

Minifig Creator
Onboarding & Contextual Guidance
LEGO Build Experience

Overall Impact

LEGO Universe (live from 2010–2012) was an ambitious kid-friendly MMO blending LEGO’s creative building ethos with online adventure. It attracted nearly 2 million registered players in its first year, with press and players praising its imaginative worlds and polished UX. Themed expansions like Ninjago and community events kept engagement high, while achievements, mini-games, and safe online spaces showed how a well-designed LEGO sandbox could delight players and foster community.

Despite these wins, the game struggled to sustain itself. The DVD-plus-subscription model, later transitioned to a freemium download, failed to convert enough paying users. Safety requirements meant all player-generated content was moderated—driving up costs and frustrating players who wanted fewer restrictions. High operating costs ultimately led to its closure in 2012, leaving lessons about balancing gameplay, creativity, safety, and sustainability in online worlds.